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Install Python Requests Library Mac

31.05.2020
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Bob Savage <bobsavage@mac.com>

Jan 20, 2018  The standard library is loaded. But inevitably, you will want to install new libraries from Python’s rich ecosystem of external modules. Enter pip, python’s handy package manager and people’s champion. This post will teach you some Python history, tell you how to install pandas, and help you troubleshoot problems if it’s not working. Oct 31, 2018  Contribute to mherrmann/fbs-tutorial development by creating an account on GitHub. Mac or Linux. The only prerequisite is Python 3.5 or 3.6. Python 3.7 is not yet officially supported. It may or may not work. You need to install the Python requests library.

Python on a Macintosh running Mac OS X is in principle very similar to Python onany other Unix platform, but there are a number of additional features such asthe IDE and the Package Manager that are worth pointing out.

4.1. Getting and Installing MacPython¶

Mac OS X 10.8 comes with Python 2.7 pre-installed by Apple. If you wish, youare invited to install the most recent version of Python 3 from the Pythonwebsite (https://www.python.org). A current “universal binary” build of Python,which runs natively on the Mac’s new Intel and legacy PPC CPU’s, is availablethere.

What you get after installing is a number of things:

  • A Python3.8 folder in your Applications folder. In hereyou find IDLE, the development environment that is a standard part of officialPython distributions; PythonLauncher, which handles double-clicking Pythonscripts from the Finder; and the “Build Applet” tool, which allows you topackage Python scripts as standalone applications on your system.

  • A framework /Library/Frameworks/Python.framework, which includes thePython executable and libraries. The installer adds this location to your shellpath. To uninstall MacPython, you can simply remove these three things. Asymlink to the Python executable is placed in /usr/local/bin/.

The Apple-provided build of Python is installed in/System/Library/Frameworks/Python.framework and /usr/bin/python,respectively. You should never modify or delete these, as they areApple-controlled and are used by Apple- or third-party software. Remember thatif you choose to install a newer Python version from python.org, you will havetwo different but functional Python installations on your computer, so it willbe important that your paths and usages are consistent with what you want to do.

IDLE includes a help menu that allows you to access Python documentation. If youare completely new to Python you should start reading the tutorial introductionin that document.

Hold Command (Mac)/ Alt (Win) and drag a pattern from the Patterns panel onto a layer in the Layers panel. To apply a pattern to pixel layers, do the following: Drag a pattern from the Patterns panel onto a pixel layer in the Layers panel. Photoshop automatically creates a fill layer on top of the pixel layer. Aug 08, 2019  I remember being able to drag textures to the palette from the main window and then back again. It has changed with one of the Mac OS changes but you can still save materials in your own custom library or collection, whatever you want to call it. Where do i find textures in my mac library to windows 10.

If you are familiar with Python on other Unix platforms you should read thesection on running Python scripts from the Unix shell. Merge multiple photo libraries mac os mojave.

4.1.1. How to run a Python script¶

Your best way to get started with Python on Mac OS X is through the IDLEintegrated development environment, see section The IDE and use the Help menuwhen the IDE is running.

If you want to run Python scripts from the Terminal window command line or fromthe Finder you first need an editor to create your script. Mac OS X comes with anumber of standard Unix command line editors, vim andemacs among them. If you want a more Mac-like editor,BBEdit or TextWrangler from Bare Bones Software (seehttp://www.barebones.com/products/bbedit/index.html) are good choices, as isTextMate (see https://macromates.com/). Other editors includeGvim (http://macvim-dev.github.io/macvim/) and Aquamacs(http://aquamacs.org/).

To run your script from the Terminal window you must make sure that/usr/local/bin is in your shell search path.

To run your script from the Finder you have two options:

  • Drag it to PythonLauncher

  • Select PythonLauncher as the default application to open yourscript (or any .py script) through the finder Info window and double-click it.PythonLauncher has various preferences to control how your script islaunched. Option-dragging allows you to change these for one invocation, or useits Preferences menu to change things globally.

4.1.2. Running scripts with a GUI¶

With older versions of Python, there is one Mac OS X quirk that you need to beaware of: programs that talk to the Aqua window manager (in other words,anything that has a GUI) need to be run in a special way. Use pythonwinstead of python to start such scripts.

With Python 3.8, you can use either python or pythonw.

4.1.3. Configuration¶

Python on OS X honors all standard Unix environment variables such asPYTHONPATH, but setting these variables for programs started from theFinder is non-standard as the Finder does not read your .profile or.cshrc at startup. You need to create a file~/.MacOSX/environment.plist. See Apple’s Technical Document QA1067 fordetails.

For more information on installation Python packages in MacPython, see sectionInstalling Additional Python Packages.

4.2. The IDE¶

MacPython ships with the standard IDLE development environment. A goodintroduction to using IDLE can be found athttp://www.hashcollision.org/hkn/python/idle_intro/index.html.

Install Python Requests Package

4.3. Installing Additional Python Packages¶

There are several methods to install additional Python packages:

  • Packages can be installed via the standard Python distutils mode (pythonsetup.pyinstall).

  • Many packages can also be installed via the setuptools extensionor pip wrapper, see https://pip.pypa.io/.

4.4. GUI Programming on the Mac¶

There are several options for building GUI applications on the Mac with Python.

PyObjC is a Python binding to Apple’s Objective-C/Cocoa framework, which isthe foundation of most modern Mac development. Information on PyObjC isavailable from https://pypi.org/project/pyobjc/.

The standard Python GUI toolkit is tkinter, based on the cross-platformTk toolkit (https://www.tcl.tk). An Aqua-native version of Tk is bundled with OSX by Apple, and the latest version can be downloaded and installed fromhttps://www.activestate.com; it can also be built from source.

wxPython is another popular cross-platform GUI toolkit that runs natively onMac OS X. Packages and documentation are available from https://www.wxpython.org.

PyQt is another popular cross-platform GUI toolkit that runs natively on MacOS X. More information can be found athttps://riverbankcomputing.com/software/pyqt/intro.

4.5. Distributing Python Applications on the Mac¶

The “Build Applet” tool that is placed in the MacPython 3.6 folder is fine forpackaging small Python scripts on your own machine to run as a standard Macapplication. This tool, however, is not robust enough to distribute Pythonapplications to other users.

The standard tool for deploying standalone Python applications on the Mac ispy2app. More information on installing and using py2app can be foundat http://undefined.org/python/#py2app.

4.6. Other Resources¶

The MacPython mailing list is an excellent support resource for Python users anddevelopers on the Mac:

Another useful resource is the MacPython wiki:

Introduction¶

In Python 2.0, the distutils API was first added to the standard library.This provided Linux distro maintainers with a standard way of convertingPython projects into Linux distro packages, and system administrators with astandard way of installing them directly onto target systems.

In the many years since Python 2.0 was released, tightly coupling the buildsystem and package installer to the language runtime release cycle has turnedout to be problematic, and it is now recommended that projects use thepip package installer and the setuptools build system, rather thanusing distutils directly.

See Installing Python Modules and Distributing Python Modules for more details.

This legacy documentation is being retained only until we’re confident that thesetuptools documentation covers everything needed.

Distutils based source distributions¶

If you download a module source distribution, you can tell pretty quickly if itwas packaged and distributed in the standard way, i.e. using the Distutils.First, the distribution’s name and version number will be featured prominentlyin the name of the downloaded archive, e.g. foo-1.0.tar.gz orwidget-0.9.7.zip. Next, the archive will unpack into a similarly-nameddirectory: foo-1.0 or widget-0.9.7. Additionally, thedistribution will contain a setup script setup.py, and a file namedREADME.txt or possibly just README, which should explain thatbuilding and installing the module distribution is a simple matter of runningone command from a terminal:

Python Requests Https

For Windows, this command should be run from a command prompt window(Start ‣ Accessories):

Python Requests Library Windows

If all these things are true, then you already know how to build and install themodules you’ve just downloaded: Run the command above. Unless you need toinstall things in a non-standard way or customize the build process, you don’treally need this manual. Or rather, the above command is everything you need toget out of this manual.